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Meta launches Hyperscape to turn real-world spaces into VR; combines multi-resolution coloring with asynchronous time warp rendering to enable 12K volumetric scene capture

September 22, 2025 //  by Finnovate

Meta has introduced Hyperscape, first demoed at last year’s event, which allows developers and creators to build more photorealistic spaces in virtual reality. The company announced that Hyperscape Capture is now rolling out in Early Access, meaning Quest device owners will be able to scan a room in a few minutes, then turn it into an immersive and photorealistic world that’s like a digital replica of a real-world space. The capture process itself only takes a few minutes, but the room’s rendering will actually take a few hours, Meta notes. At launch, users won’t be able to invite others into their digital spaces, though that functionality will be supported in time, Meta says, through a private link. Meta first demoed Hyperscape last year at its Connect conference, showing how it used Gaussian Splatting, cloud rendering, and streaming to make the digital worlds appear on a Meta Quest 3 headset. Now, it’s rolling it out to users 18 years old and up, who have either a Quest 3 or Quest 3S.

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Category: Metaverse & Mixed Reality, Innovation Topics

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